Offline Shader Editor with many cool features
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Updated
Jun 29, 2025 - C++
Offline Shader Editor with many cool features
A GPGPU library with OpenGL. Intended to be cross platform as possible using the Transform Feedback API.
A Code Example demonstrating MushMachine's LiteParticles2d
Basic Cloth Simulation with Transform Feedback in OpenGL
Three.js runtime for visual effects authored in the Sparcoon Editor - precompiled artifacts, one draw call per emitter, no eval.
Transform feedback - reading calculations from the GPU - in Haskell
Cloud-chamber-like L-system pattern generator
an interactive video toy, shown at CalArts Digital Arts Expo 2016
A live GPU simulation of a million slime-mould agents growing transport networks. One static HTML file, no dependencies.
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