Cocos Playable Ads in Multi-Network(facebook, google, unity, tiktok etc.)
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Updated
Jun 7, 2024 - TypeScript
Cocos Playable Ads in Multi-Network(facebook, google, unity, tiktok etc.)
Make playable ads with Defold! It's a project with Gulp tasks to bundle the Defold game into a single HTML file.
Examples of some of my playables
Scratch card system for Unity Luna playable ads using shader-based masking and mobile-optimized rendering.
MCP server for Luna (HTML5 playable ads) development with Claude Code. CDP bridge, build intelligence, visual debugging.
Production-ready custom playable ads built with TypeScript
Three.js runtime for visual effects authored in the Sparcoon Editor - precompiled artifacts, one draw call per emitter, no eval.
Adaptive HTML5 playable ads with AI-assisted creative tooling, responsive word gameplay, Phaser, Pixi.js, Canvas, MRAID, single-file builds and Playwright QA.
Node-based visual effects editor for three.js in the browser - exports a self-contained TypeScript module, no runtime compiler.
Atmosplay — independent third-party profile of a public API surface, by API Evangelist. Atmosplay was a mobile advertising technology company, founded in 2014 in Budapest, Hungary, that built interactive 3D "playable" ads and an ad-monetization platform for mobile game publishers.
Build playable ads with PixiJS, Vite and your coding agent
Unity playable ad built with Luna Playworks in one week — FSM enemy AI, interface-driven combat, procedural arena with fog of war, object pooling. Hypercasual sword-arena mechanic.
To associate your repository with the playable-ads topic, visit your repo's landing page and select "manage topics."