Skip to content
#

disc-image

Here are 29 public repositories matching this topic...

Structural documentation of Tales of Vesperia (Xbox 360, 2008, Japan): XGD2, XEX2, the FPS4 container, and the 1995 Tales block codec still running in August 2008 beside Microsoft's XCompress. Analysis only.

  • Updated Sep 2, 2026
  • Python

The canonical Sega Dreamcast platform checklist, to be carried across documentation pipelines: GD-ROM's two areas, IP.BIN in front of the filesystem, the scrambled SH-4 executable, CRI and Sega middleware, PowerVR textures and the ARM7 AICA driver. A scaffold - every claim is marked [unverified] until a disc says otherwise.

  • Updated Sep 3, 2026

The canonical Philips CD-i platform checklist, carried across documentation pipelines: Green Book filesystem, OS-9/68000 modules, real-time streaming, DYUV/CLUT/RL7, ADPCM - and the 29 seconds of authoring-system audio that turns up byte-identical on unrelated 1993 discs.

  • Updated Aug 31, 2026

Reverse-engineering notes on The Apprentice (Philips CD-i, The Vision Factory, 1994): a CD-i Ready disc hiding the whole game in track 1's pregap, with the linker's symbol table, a shipped 68000 disassembler, and a soundtrack pressed twice.

  • Updated Aug 31, 2026
  • Python

Structural documentation of Tales of Symphonia on GameCube (2003, two discs) and PlayStation 2 (2004, one disc): the 1995 Wolf Team block codec on a big-endian console, the first source edit to its decoder since 1997, and the gigabyte the two-disc split cost.

  • Updated Sep 2, 2026
  • Python

James Pond 2: Codename RoboCod (Amiga CD32, 1993) — measurements of the pressed disc: a 128.000000 MiB hole, 93.9 % of the file bytes as CDXL video, a three-language manual with no characters in it, and a boot script that is a signed development diary. Nineteenth disc in the CD32 set.

  • Updated Aug 29, 2026
  • Python

Structural documentation of the Japanese PlayStation 3 disc of Tales of Xillia (2011): the Tales block codec is on neither of the Cell's two instruction sets, TO11 is the game's root C++ namespace, the TL engine is one codebase from 2009 to Berseria in 2017, and the region table claims an encryption that is not there.

  • Updated Sep 2, 2026
  • Python

Reverse-engineering notes on Link: The Faces of Evil (Animation Magic / Philips Interactive Media, 1993): CD-i Green Book filesystem, OS-9/68000 executables, real-time streaming, CLUT7 playfields, RL7 animation, ADPCM - and the 325 C function names the retail build still carries.

  • Updated Aug 31, 2026
  • Python

Add this topic to your repo

To associate your repository with the disc-image topic, visit your repo's landing page and select "manage topics."

Learn more