mapfixes: add model transparency fixes - #590
Conversation
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This is a draft because I used engineRestreamWorld() to reload the model but this is overkill, and it also affects the player by making it get stuck and move on the ground when spawning if done at the same time as map fixes loads (happens when you join freeroam). Me and @FileEX are gonna find a solution |
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Hi. Are you really sure that you need to use |
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Is this still a draft because you haven't done all the objects? No need for you to do all the objects for this to be merged. Merging it means that people can add models to the list if they are affected by it, without having to implement the code themselves. |
I need an alternative for not having to do engineRestreamWorld to reload the models |
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because of the model flags |
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Maybe this can be used to re-stream the model after changing its model flags |
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Technically, with that new feature, I think we could call |
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#4357 in mtasa-blue was merged! So we can soon advance with these model fixes as we now have model restream functionality! |
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What's the progress? |
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@Fernando-A-Rocha I've made the necessary changes to use engineRestreamModel does it look good to you? Now when I restart it, instead of the whole world flashing, just the door flashes. |


Fix for multitheftauto/mtasa-blue#2074
Idea by @FileEX
WIP