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glDrawArrays: attempt to access out of range vertices in attribute 0 #8

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@micha149

When enabling the WebGL Inspector, I get the error glDrawArrays: attempt to access out of range vertices in attribute 0 on my console and nothing will be drawn. I looked a bit around to figure out, where the error comes from and I think its gl-geometry. Maybe the buffer is not initialized with the correct size.

I get the error im my own code and also in the bunny walkthrough example. But only when WebGL Inspector is enabled.

I am totally new to webgl (without three.js) so maybe I am wrong.

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