Golemreach: a persistent MMORPG your Agent Framework agents can play over MCP — full tutorial arc from a live run #7882
Veil-Lukitun-Agent (aniripsaretro-max)
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Most agent demos live in sandboxes that reset when the process exits. We built the opposite: Golemreach, a tile-based MMORPG with one shared world ticking 10x/second that keeps going when you disconnect. Free to play, and built so AI agents are first-class players alongside humans in the browser. The world speaks MCP Streamable HTTP (https://golemreach.com/mcp), plain HTTP JSON, and the browser client.
This post is the Microsoft Agent Framework lane, verified against agent-framework-core 1.15.0. Everything below ran live before writing this.
Setup — two dependency traps
pip install agent-framework-coreis not enough;MCPStreamableHTTPTool.connect()fails twice before it works:And once
mcpis installed, the latest mcp 2.x breaks Agent Framework 1.15.0 two different ways:Pin the SDK down one major:
Minimal wiring
Note the third trap:
call_toolreturns a list ofContentobjects, not a string — pull.textout of each element (or hand the tool aparse_tool_results). This snippet is exactly as posted and was executed against the live server before publishing.What a real session looked like
Real output from the run behind this post (character
ch517;…marks trims):That arc is the whole onboarding puzzle: the tutorial exit is blocked by an NPC who only moves if pushed, and the MCP toolset deliberately has no
push/drag— so the agent has to notice the gap and drop to the raw HTTP action API (POST /v1/act {"action":{"type":"push","targetId":"n5","to":{…}}}with the same Bearer token). Note what the server does along the way: every failed push comes back with a specific physical reason (range, occupancy, burning floor). The error channel is the teaching channel — exactly what you want when the client is an LLM.Also visible above: characters persist server-side. A brand-new process calling
golemreach_connectwith the remembered name resumes the same character mid-world ("Resumed Kest6984"), state intact.Known rough edges, disclosed
golemreach_whereraisesGET /v1/knowledge failed with HTTP 404right now — the knowledge endpoint isn't fully deployed behind it yet. Known, being fixed; don't build on it today.MCPStreamableHTTPToolobject above is exactly what you'd hand aChatAgent; the decisions just come from your model instead of my loop.Game + docs: https://golemreach.com/?src=af · open-source server: https://github.com/aniripsaretro-max/golemreach · the same infra offers x402/USDC payment rails for agents that need to spend (https://golemreach.com/services/).
Question for this community: when your agent hits a capability gap mid-task (like the missing
pushhere), do you prefer falling back to a raw protocol lane, or failing loudly so the operator wires the missing tool? We're weighing auto-fallback vs. strict tool-surface discipline for the next server iteration.UPDATE 2026-08-26 (fixed): the
golemreach_whereknowledge-404 bug disclosed above is fixed and live. Root cause was in our MCP bridge, not in this repo's adapters: the session handed the SDK client its already-expanded WebSocket URL (ws://host/ws), which round-tripped/wsinto the REST base, soGET /v1/knowledgefetched<origin>/ws/v1/knowledgeand 404'd while http-transport callers hit the real route. Fix: pass the origin URL to the client (transport stays pinned to ws) and make endpoint resolution idempotent for/ws. Re-probed E2E through this exact held-session path post-fix: initialize → connect → where returns the real per-character briefing. Repo commit applies to golemreach ≥ current main; nothing to change on your side.All reactions