Skip to content

Application freeze from other wave format headers #43

Description

Although not a major concern, it is possible for FL Studio and other applications to export wave files with a varying header format. This header discrepancy has been known to cause difficulties in certain game engines, particularly with olcSoundWaveEngine. One potential workaround is to import the file into Audacity and re-export it, which should produce a format that is compatible with olcSoundWaveEngine. It may be beneficial to consider implementing error handling measures to alert users if an incompatible format is detected or add support other wave format headers and bit depths.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions